Publications

This page lists some of my publications.

Since joining the Computing & Software Systems Division of the School of STEM in the University of Washington, Bothell as an Assistant Professor:

  • Tenenberg, J., Roth, W.-M., & Socha, D. (n.d.). From I-Awareness to We-Awareness in CSCW. Computer Supported Cooperative Work. (in press)
  • Socha, D., & Sutanto, K. (2015). The “Pair” as a Problematic Unit of Analysis for Pair Programming. To appear in Proceedings of the 2015 International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2015). ACM. (in press)
  • Socha, D., & Tenenberg, J. (2015). Sketching and Conceptions of Software Design. To appear in Proceedings of the 2015 International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE 2015). ACM. (in press)
  • David Socha, Troy Frever, Chunchao Zhang, Using a Large Whiteboard Wall to Support Software Development Teams. Presented at the 48th Annual Hawaii International Conference on System Sciences. January 2015.
  • Josh Tenenberg, David Socha, Wolff-Michael Roth, Designerly ways of being. Presented at the Design Thinking Research Symposium 2014, Purdue, IN, USA, October 2014.
  • Socha, D., & Tenenberg, J. (2013). Sketching Software in the Wild. 35th International Conference on Software Engineering (ICSE 2013). San Francisco, USA. (paper)
  • Socha, D., & Tenenberg, J. (2013). Navigating Constraints: The Design Work of Professional Software Developers. ACM SIGCHI Conference on Human Factors in Computing Systems. Paris, France. (paper, poster)
  • Socha, D., Folsom, T. C., & Justice, J. (2012). Applying Agile Software Principles and Practices for Fast Automotive Development. Proceedings of the FISITA 2012 World Automotive Congress, Lecture Notes in Electrical Engineering Volume 196 (pp. 1033–1046). Beijing, China: Springer Berlin Heidelberg. doi:10.1007/978-3-642-33738-3_8
  • Socha, D. (2012). Group Whiteboards and Modeler/Customer Teams: Getting Closer to Industrial-Style Collaboration in a Classroom. Proceedings of the 43rd ACM technical symposium on Computer Science Education – SIGCSE  ’12 (pp. 331–336). New York, New York, USA: ACM Press. doi:10.1145/2157136.2157237
  • Hazeline Asuncion, David Socha, Kelvin Sung, Scott Berfield, Wanda Gregory. Serious Game Development as an Iterative User-Centered Agile Software Project, in GAS’11, May 22, 2011, Waikiki, Honolulu, HI, USA.

When working on UrbanSim at the University of Washington, Seattle:

As a doctoral student in the Computer Science & Engineering department at University of Washington, Seattle:

As an undergraduate student in the Zoology department at the University of Wisconsin, Madison:

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